In MultiplayerSettings.json, in StartGameCommand flag, I listed 3 commands (separated by ‘ ’):Ģ/ msvsmon.exe /nostatus /noauth /nosecuritywarn /anyuser /nofirewallwarn /nodiscovery /port 4022ģ/ MyGameServer. Xdebug has a section in their remote debugging page that shows you how to use. In MultiplayerSettings.json, I added the debug port but I don’t know what should be the NodePort? "PortMappingsList": [ģ/ You will need to run msvsmon within the container, to enable remote debugging. The remoteport is the port that PHPStorm will be listening for incoming. Should I include the downloaded file rtools_setup_圆4.exe directly or should I first install the tools and copy all directories and files into my asset package?Ģ/ As part of creating your server build in Game Manager or with the Entity API, configure port 4022 TCP as a debug port. My assumption is that it is possible and the steps are the same than a game server deployed in Azure.Īnd there are some points that I don’t understand.ġ/ Include the VS2017 Remote Debugging tools in my game server asset package: (I know that I can already debug a game server running in process mode.) I want to remotely debug a game server with visual studio.īefore trying to remotely debugging a game server deployed in Azure, is it possible to locally debugging a game server running in a container?
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